Intro


Narrative Pro utilizes the Gameplay Ability System (GAS) and is referenced in C++ as Narrative Arsenal. GAS is a massive Unreal Engine plugin that has extensive, but also lacking, documentation. Additionally, there are a ton of YouTube videos and series that goes over the topic as well. There are paid courses that go over it but I wouldn’t recommend them as most, if not all, don’t do the system justice and arguably make things more complicated. You can learn more directly from the source here. Although I won’t be going heavily into detail I will still address key bits of information that should be known and are considered general knowledge that will help everyone harness GAS effectively and correctly.

Gameplay Ability System Component


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Gameplay Attributes


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Gameplay Abilities


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Gameplay Effects


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Gameplay Cues


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